![]() ![]() fixed enemies sometimes not looking at opened doors fixed HVTs ignoring threats after being flashed fixed enemies choosing to run to reposition instead of shooting while walking fixed coop: the blurred main menu image staying behind when being invited to coop while customizing fixed FOV issues when walls would intersect with each other fixed the HVT and hostages sometimes refusing to go through breached walls or opened doors fixed hostages getting stuck on double doors (and cleaned up double-door handling) modding: added support for changing commander voice based on squad type (defaults to "male_very_american", added it explicitly for Rangers so modders know it's supported) modding: added unique Sound IDs to most guns for better modding accessibility modding: increased max name length for equipment/trooperClasses/unitNames (from 32 to 48) modding: TecTorch sound is no longer hardcoded modding: added support for changing Human effects when taking damage (blood splats, burning effect, etc.), see data/effects/ folder modding: unlocked modded items no longer reset when turning mods on/off modding: increased some hardcoded limits (like max number of waypoint types) ![]() mapgen fixed enemies spawning inside objects mapgen reduced Investigate chance to 25% of default mapgen fixed windows sometimes showing up between buildings mapgen many improvements and fixes, as well as more variety mapgen big speedup when generating previously slow maps AI: more realistic reaction times when stopping an interaction AI: will avoid cover spots that are close to combat (for civilians and HVTs) AI: improved HVT running and surrendering behavior AI: civilians and HVTs will try to avoid running into gunfire many other improvements/tweaks to UI, game behavior and existing maps added "delete" option to arrest/rescue waypoint multiple performance improvements for low-spec PCs added support for mouse button 4/5 (currently bound to Escape/Back) while hidden in smoke, you're able to see enemies which are right next to you hooked up a bunch of new trooper voicelines (still using dk1 era recordings) spycams can now be used on windows/gratingdoors/curtains can now send emails/logs/crashdumps from the in-game feedback form It will create a branch just like drawing from the middle of the path (which can be cancelled with rclick) drawing a new path from the current origin of a trooper will no longer auto-delete the existing path. left-clicking on a deployed trooper in the roster panel will zoom-in to his location speedsync and go-silent will no longer cancel the current waypoint when called directly on your troops speedsync and go-silent are now saved with the rest of the plan when restarting speed sync button now visible in waypoints menu (was previously only available via Ctrl+LClick shortcut) added new headgear options for Nowheraki Militia and CIA Black Ops the "small" map-generator option will only spawn apartments now more RMG variety to apartments-style maps gunshot effects (muzzle flash, tracers) are hidden if shooter isn't visible Nowheraki SWAT officers can now equip a helmet New Weapons (M4 URG-I, MCX RSAR, M320 standalone grenade launcher, PPK, sawed off shotgun) new enemy weapons (side by side shotgun, SMLE Mk3 bolt action) The future is bright, but we're still releasing when it's properly done. What's next? Doctrines are on final leg, pretty cool and slightly different from Door Kickers 1 era. The SAD boys get more toys: the very short RSAR - subsonic rifle rounds out of a PDW-sized carbine the M320 standalone grenade launcher they can use to supplement firepower the very concealable and iconic PPK and even a sawed-off side by side which they can conceal for extra chaos. New Weapons! Rangers get the shiny new M4 URG-I carbine, light and handy in combat. They are not particularly good at using them, but they can hit hard when they do not miss. Literally what they could find around the farm. New Enemies! The Rabble gang - which are really low level insurgents grabbing their pitchforks and rising up - get a hunting shotgun and a bolt action. Still not ready with the final game (campaign and all) but since the stack of fixes and improvements was overflowing, we're letting some of that pressure out so you can enjoy a better version of the game.īut wait, there's also some extra content!ģ new maps - 2 new Tiny Troubles and a Deck of Cards addition. ![]()
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